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Hi everyone! I'm happy to present my first complete project since graduating from Artside School.
Based on one of the great character concept arts done by Igor Sid, for Diablo IV.
https://www.artstation.com/artwork/DvOOze
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This personnal project was an opportunity for me to learn a lot, by discovering new workflows, and pushing further the ones I already rely on.
The various patterns on the character led me to discover Substance Designer, which was useful for making clean tileable patterns and variations, like the sun shape that is recurring over the character.
I also wanted to improve my understanding of the eye and hair creation, and their integration in Unreal Engine. Both were built from scratch. The haircards atlas was done using Xgen on Maya, then baked into multiple maps: some used for a compositing to create the albedo map, and others directly plugged into the material (Alpha, Flow, Depth, Root + Albedo). I also created and baked a scalp to project it directly onto the head texture.
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The renders were made in Real-Time, using Unreal Engine 5
Rock mesh and textures are taken from Fab
All the textures are in 4K, except for the eyes maps, which are in 512
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Thanks for taking a look, hope you will like it!

Without cape

Without cape

Without cape

Without cape

Without cape

Without cape