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The Butcheress

Hey everyone,
For my first post here, I'm very glad to present you my individual project done during the last, graduation year at Artside. It was done in 14 weeks, and was made from an amazing concept done by Anna Podedworna, for Evil West.
https://www.artstation.com/artwork/yD0Jdx
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This project was the opportunity to do my first full character in a realistic style, and to put in application many workflows i learned at Artside, all in one piece.
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I want to give a huge thanks to all of the mentors that provided a great support and feedback for the realization of this project :

https://www.artstation.com/zavagno
https://www.artstation.com/roquelaine
https://www.artstation.com/gdesco
https://www.artstation.com/toninio
https://www.artstation.com/seanferreira
https://www.artstation.com/bakaneko
https://www.artstation.com/pick94
https://www.artstation.com/glasdurock
https://www.artstation.com/kenyart

And many thanks also to Florian Devos, and to the Artside team for those 4 years!
https://www.artstation.com/grosnez
https://www.artstation.com/artsidegameartschool

Close-Up Shot - Unreal Engine 5

Close-Up Shot - Unreal Engine 5

Turn Close-Up

Turn full character

I used the metahuman eyes shader for the eyes

I used the metahuman eyes shader for the eyes

The modelling and the sculpt was done in Zbrush, with a base done in Marvelous for the shirt and the dress

The modelling and the sculpt was done in Zbrush, with a base done in Marvelous for the shirt and the dress

I used ZWrap to project VFace Maps, which provided a base for skin details and face texturing

I used ZWrap to project VFace Maps, which provided a base for skin details and face texturing

Haircard's atlas done in Fibershop, placed in Blender

Haircard's atlas done in Fibershop, placed in Blender